Gaming device

ABSTRACT

In certain embodiments, the present invention relates to a gaming device including a game apparatus that is adapted to allow a player to play a game. The game apparatus includes a display object, a prize object and a positioning mechanism. A controller is in communication with the positioning mechanism. The controller is adapted to show the display object to the player and to hide the display object from the player. The controller is further adapted to show the prize object to the player and award a prize. The objects provide an illusion that they disappear and then reappear into view of the player.

FIELD OF THE INVENTION

The present invention relates to gaming devices. More specifically, thegaming device includes at least one object that can be moved todisappear from view of a game player and then reappear with a prize inview of the game player.

BACKGROUND

Gaming Devices

Gaming devices are well known in the art and a large variety of gamingdevices have been developed. In general, gaming devices allow users orplayers to play a game. In many casino-type gaming devices, the outcomeof the game depends, at least in part, on a randomly generated event.For example, a gaming device may use a random number generator togenerate a random or pseudo-random number. The random number may then becompared to a predefined table to determine the outcome of the event. Ifthe random number falls within a certain range of numbers on the table,the player may win a predefined prize. The table may also containdisplay information that allows the gaming device to generate a displaythat corresponds to the outcome of the game. The gaming device maypresent the outcome of the game on a large variety of display devices,such as mechanical spinning reels or video screens.

Bonus Prizes

Some gaming devices award bonuses in addition to prizes that are awardedin the primary game. A bonus can be defined as an additional prize thatis awarded to the player when a predefined event occurs. An example of abonus game can be found in U.S. Pat. No. 5,848,932 issued to Adams. Oneof the gaming devices described in this document comprises threespinning reels and a spinning wheel bonus display. When predeterminedindicia are displayed on the spinning reels of the primary game, thewheel can be activated to indicate a bonus prize. The bonus prize isawarded in addition to any prizes awarded in the primary game.

In another embodiment described in this document, the gaming deviceincludes a container having one or more movable objects and a transportdevice for transporting the one or more movable objects within thecontainer. When predetermined symbols are displayed on the reels of theprimary game, the transport device can be activated to transport themovable objects while the player is allowed to play the bonus game.

Generally, bonus prizes are offered in such games in order to increasethe excitement and enjoyment experienced by players. This attracts moreplayers to the game and encourages players to play longer. When gamingdevices attract more players and the players play longer, they tend tobe more commercially successful relative to other gaming devices.

Display Devices

In addition, highly visible display devices are utilized on gamingdevices in order to attract players. Once players are attracted to thegaming device, they tend to play longer because the display deviceenhances the stimulation and excitement experienced by players. It is,therefore, desirable for gaming devices to incorporate highly visibledisplay devices.

The applicants believe that display devices tend to be more successfulif they are a derivation of a well-known game or theme. They are moresuccessful because players tend to be drawn to games that they instantlyrecognize. Many players are reluctant to try completely new gamesbecause they must spend time to learn the new game. It is, therefore,desirable to provide display devices that are based on well-known gamesor themes.

The applicants also believe that display devices tend to be moresuccessful if they utilize physical objects rather than simulations.Although video devices and electronic signs can be used for displaydevices, players are more attracted to display devices that utilizephysical objects. Physical objects can be even more effective displaydevices if they are moveable and they are used in combination withlights and sounds. With the movement of objects within display devices,it is advantageous to use transport devices that will attain maximumeffectiveness while occupying a minimum amount of space. It is importantto minimize the amount of occupied space because a smaller gaming devicegenerally corresponds to an overall lower cost.

Jumbled Ball Displays

Two references that have attempted to utilize jumbled ball displays areU.S. Pat. No. 4,871,171 issued to Rivero and U.S. Pat. No. 5,380,007issued to Travis et al. Rivero appears to disclose a game device withmeans for simulating the release of a ball. In this reference, arotating drum 2 is provided with numbered balls 17. As the drum rotates,a ball is released into a transparent tube 16.

However, Rivero is not intended to show the player the ball that isreleased from the drum. Rather, the ball is held in the tube, out ofview of the player, and an electronic simulation of the ball number ispresented in a window 9. This is intended to give the player “theimpression” that the ball has been counted. Rivero fails to disclose orsuggest displaying actual balls to the player to indicate the outcome ofthe game or the value of a prize. In addition, in the Rivero device theballs are in a cage and quite exposed to the environment and tampering.The ball cage of Rivero is also mounted on the front side and well belowthe top of the gaming machine, hiding the ball cage from view ofpotential game players who are not in position to see the front side ofthe machine.

Travis et al. appears to disclose a video lottery gaming device withnumbered balls 48. However, all of the balls are simulations generatedby software and no physical balls are displayed to the player. Travis etal. also fails to disclose or suggest displaying actual balls to theplayer to indicate the outcome of the game or the value of a prize.

One of the disadvantages with Rivero and Travis et al. is that no actualphysical balls are used to display the outcome of a game. This is lessdesirable because players like to see physical objects rather thanelectronic simulations of the physical objects. Moreover, players tendto believe that a game device is misleading when the device purports todisplay a simulation of an object rather than the object itself. This isespecially true when the object itself is supposedly available forviewing, as is the case in Rivero.

SUMMARY OF ONE EMBODIMENT OF THE INVENTION Advantages of One or MoreEmbodiments of the Present Invention

The various embodiments of the present invention may, but do notnecessarily, achieve one or more of the following advantages:

the ability to provide game players with a more exciting and desirablegaming experience;

the ability to attract more patrons to play a game;

provide longer play times and a greater payout possibility for a player;

provide greater revenues for gaming operators;

provide a gaming device that utilizes a visually appealing and highlyvisible display device;

provide a gaming device that may allow a player to at least have theillusion of being able to affect a game outcome;

provide a gaming device that may convey a game outcome by placing aprize object in a prize object holder;

provide a gaming device that may use at least one moveable displayobject and prize object;

provide a gaming device that causes an object to disappear from view ofthe player and then reappear with a prize;

provide a gaming device that hides an object from view of the player andthen redisplays the hidden object with a prize;

provide a gaming device that uses a race car theme;

provide a gaming device that causes an object to disappear from view ofthe player and then reappear with a prize; and

provide the illusion to a game player that an object vanishes and thenreappears with a prize.

These and other advantages may be realized by reference to the remainingportions of the specification, claims, and abstract.

BRIEF DESCRIPTION OF ONE EMBODIMENT OF THE PRESENT INVENTION

In certain embodiments, the present invention relates to a gaming deviceincluding a game apparatus adapted to allow a player to play a game. Thegame apparatus includes a display object and a display objectpositioning mechanism connected to the display object. A prize object isadapted to convey a game outcome. A prize object positioning mechanismis connected to the prize object. A controller is in communication withthe game apparatus, the display object positioning mechanism and theprize object positioning mechanism. The controller is adapted to showthe display object to the player and to hide the display object from theplayer. The controller is further adapted to show the prize object tothe player.

In other embodiments, the present invention relates to a gaming method.According to the method, a player is allowed to place a wager and play agame of chance. A game outcome is determined, which may include a prizequalifying event. If the game outcome comprises the prize qualifyingevent a display object is displayed to the player. The display object ismoved such that the display object disappears from view of the player. Aprize object is selected. The prize object is moved such that the prizeobject reappears into view of the player. A prize is awarded to theplayer.

The above description sets forth, rather broadly, a summary of oneembodiment of the present invention so that the detailed descriptionthat follows may be better understood and contributions of the presentinvention to the art may be better appreciated. Some of the embodimentsof the present invention may not include all of the features orcharacteristics listed in the above summary. There are, of course,additional features of the invention that will be described below andwill form the subject matter of claims. In this respect, beforeexplaining at least one embodiment of the invention in detail, it is tobe understood that the invention is not limited in its application tothe details of the construction and to the arrangement of the componentsset forth in the following description or as illustrated in thedrawings. The invention is capable of other embodiments and of beingpracticed and carried out in various ways. Also, it is to be understoodthat the phraseology and terminology employed herein are for the purposeof description and should not be regarded as limiting.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is substantially a front view of an embodiment of a gaming deviceof the present invention.

FIG. 2 is substantially a perspective view of the bonus game display ofFIG. 1 with the front and side covers shown as transparent.

FIG. 3 is substantially a top view of FIG. 2 with the top of the housingremoved showing the display object in a viewable position.

FIG. 4 is substantially a top view of FIG. 2 with the top of the housingremoved showing the display object in a hidden position.

FIG. 5 is substantially a schematic diagram of a turntable mechanism.

FIG. 6 is substantially a schematic diagram of the gaming device of FIG.1.

FIG. 7 is substantially a top cross sectional view of a prize objectholder of the present invention taken along line III in FIG. 6.

FIG. 8 is substantially a side cross-sectional view of the prize objectholder shown in FIG. 7.

FIG. 9 is substantially a flow chart of one of the possible game playson the gaming device of FIG. 1.

FIG. 10 is substantially an alternative embodiment of a gaming device ofthe present invention using a race car theme.

FIG. 11 is substantially a perspective view of the bonus game display ofFIG. 10 with the front and side covers shown as partially transparent.

FIG. 12 is substantially a schematic diagram of the gaming device ofFIG. 10.

FIG. 13 is substantially a top view of the positioning mechanism andprize object holder shown in FIG. 11.

FIG. 14 is substantially an enlarged front view of the prize objectholder shown in FIG. 11.

FIG. 15 is substantially an enlarged side view of the prize objectholder shown in FIG. 11.

FIG. 16 is substantially a flow chart of one of the possible game playson the gaming device of FIG. 10.

FIG. 17 is substantially another embodiment of a gaming device of thepresent invention using a car theme.

FIG. 18 is substantially a perspective view of the bonus game display ofFIG. 17 with the front and side covers shown as partially transparentand showing an initial display.

FIG. 19 is substantially a perspective view of the bonus game display ofFIG. 17 with the front and side covers shown as partially transparentand showing a final display.

FIG. 20 is substantially a schematic diagram of the gaming device ofFIG. 17.

FIG. 21 is substantially a top view of an embodiment of the prize objectshown in FIG. 19.

FIG. 22 is substantially a top view of another embodiment of the prizeobject shown in FIG. 19.

FIG. 23 is substantially a side view of a further embodiment of theprize object shown in FIG. 19.

FIG. 24 is substantially a flow chart of one of the possible game playson the gaming device of FIG. 17.

FIG. 25 is substantially a perspective view of an alternative embodimentof the bonus game display shown in FIG. 17 showing an initial display.

FIG. 26 is substantially a perspective view of the bonus game display ofFIG. 25 showing a final display.

FIG. 27 is substantially a top view of the bonus game display of FIG. 25showing the positioning mechanism, the display object and the prizeobjects.

FIG. 28 is substantially a schematic diagram of the gaming device ofFIG. 25.

FIG. 29 is substantially a flow chart of one of the possible game playson the gaming device of FIG. 25.

FIG. 30 is substantially a perspective view of an alternative embodimentof the bonus game display shown in FIG. 17 showing an initial display.

FIG. 31 is substantially a perspective view of the bonus game display ofFIG. 30 showing a final display.

FIG. 32 is substantially a perspective view of the bonus game display ofFIG. 30 with the front and side covers shown as transparent and showingthe positioning mechanism, the display object and the prize object.

FIG. 33 is substantially a schematic diagram of the gaming device ofFIG. 30.

FIG. 34 is substantially a flow chart of one of the possible game playson the gaming device of FIG. 30.

DESCRIPTION OF CERTAIN EMBODIMENTS OF THE PRESENT INVENTION

In the following detailed description of the embodiments, reference ismade to the accompanying drawings, which form a part of thisapplication. The drawings show, by way of illustration, specificembodiments in which the invention may be practiced. It is to beunderstood that other embodiments may be utilized and structural changesmay be made with out departing from the scope of the present invention.

In the Detailed Description below, the applicants utilize variousspatially orienting terms such as “upper,” “lower,” “horizontal,” and“vertical.” It is to be understood that these terms are used for ease ofdescription of the embodiments with respect to the drawings but are notnecessarily in themselves limiting or requiring of an orientation asthereby described in the following Detailed Description.

As seen in FIG. 1, one embodiment disclosed herein comprises a gamingdevice, generally indicated by reference number 100. Gaming device 100comprises a bonus game display device 200 and a game apparatus 120.Display device 200 may comprise a jumbled ball display 210 and a prizedisplay 220.

Game Apparatus

With continuing reference to FIG. 1, game apparatus 120 may be any of alarge number of devices that are adapted to allow players to play agame. For example, game apparatus 120 may utilize reel displays, such asspinning reels 122-124 or a video display (not shown), to displayoutcomes of the game. Means may also be provided for accepting wagers,such as a coin slot 121 or card reader 125, and for awarding prizes,such as a coin dispenser 127. A handle 126 and button 128 are providedfor activating game apparatus 120 to begin a game. In at least oneembodiment, game apparatus 120 may be an S Plus model gaming devicemanufactured by International Game Technology in Reno, Nev.

Game apparatus 120 is preferably controlled by an electronic controller182 (see FIG. 6) that utilizes a random number generator. The randomnumber generator produces a random or pseudo random number for eachgame. The outcome of the game may be determined by comparing the randomnumber to a table of outcomes stored in a memory and accessed bycontroller 182. A number of different tables of outcomes may be used anddifferent tables may be used for different games. The tables can bedesigned so that different prizes have different probabilities of beingawarded. Such design techniques are well known in gaming. Examples ofsuch designs are shown in U.S. Pat. No. 4,448,419, issued to Telnaes,and U.S. Pat. No. 5,456,465, issued to Durham. Controller 182 causesspinning reels 122-124 or the video display to show the outcome of thegame that corresponds to the outcome of the random number generator. Itis recognized that game apparatus 120 may operate in many other ways andstill achieve the objects of the present invention.

Game apparatus 120 may also be capable of producing a bonus-activatingevent. This event may be many different types of events. For example, abonus-activating event may comprise displaying a particular symbol, suchas a “bonus” symbol, or combination of symbols, such as three “7”symbols, on reels 122-124. If the game being played is poker based, thebonus-activating event may be occurrence of a certain hand, such as aroyal flush. Furthermore, a bonus-activating event may occur when aplayer accumulates a number of symbols or game outcomes over a number ofseparate game plays. For example, a bonus-activating event may occurwhen the player receives three “bonus” symbols during a period of time.The bonus-activating event may be based on an external event. Forexample, a bonus-activating event may occur when a group of playersobtain a certain result.

Bonus Game Display Using a Character Theme

Referring to FIGS. 1-5, bonus game display device 200 is adapted to showa display object to a player, hide the display object and cause thedisplay object to reappear with a prize object such as a prize ball.Bonus game display device 200 is further adapted to show a jumbled balldisplay 210.

Bonus game display device 200 can have a housing 203. A front cover orpanel 204 and side covers 205 and 206 can cover housing 203. A gameplayer would view bonus game display 200 through front panel 204.Housing 203 can have a cavity 207, a bottom surface 208 and a topsurface 209. Bottom surface 208 has three bottom portions 208A, 208B and208C. Jumbled ball display 210 and prize display 220 are mounted withincavity 207.

Jumbled ball display 210 comprises a plurality of display balls 211 thatare contained by a container 216 formed by bottom surface portion 208A,wall 212, and covers 204, 205 and 205. Front cover 204 is at leastpartially transparent allowing players to view display balls 211 insideof the container 216. Front cover 204 can be made of a transparentmaterial, such as plastic or glass. Container 216 can have manydifferent shapes other than rectangular such as a sphere, cube, cylinderor triangular.

Although display balls 211 are preferably similar to Keno balls, manyother types of balls may be used. For example, display balls 211 may beping-pong balls or rubber balls. Bottom portion 208A can have severalholes or openings 213. Holes or openings 213 can be covered with ascreen or can be made smaller in diameter than display balls 211 so thatdisplay balls 211 do not enter openings 213. A fan 214 can be mountedbelow bottom portion 208A in cavity 207. When fan 214 is operating,display balls 211 are agitated or jumbled within container 216 by astream of air exiting openings 213. A mechanical mixing device (notshown) can also cause agitation of the display balls. The forced airstream causes the balls to bounce and ricochet off of the walls of thecontainer.

Display Balls 211 preferably have an indicia or symbol 211A thereon thatindicate possible prizes that bonus game device 200 can award.

The purpose of jumbled ball display 210 is to attract and entertainplayers. When display balls 211 are agitated, they produce a vividdisplay that attracts the attention of people nearby and provides anexciting display for players playing gaming device 100.

A prize display 220 can be mounted inside cavity 207. Prize display 220comprises a display object 222, a positioning mechanism 270 and a prizeobject holder 240

Display object 222 can be a wide variety of objects selected toentertain and amuse a game player. In FIG. 2, display object 222 isshown as a human character such as a wizard or merlin. Alternatively,display object 222 could be an animal or physical object such as a caror airplane. Display object 222 can be mounted on a base 223. Displayobject 222 can have a body 224, a head 225, a hat 226 and arms 227 and228.

Display object 222 has an attached prize object display 229. Prizeobject display 229 is shown as a hand attached to arm 228. Prize objectdisplay 229 has a hole 230 that is connected with a tube 231. Tube 231is shown adjacent to tube 232.

A prize object holder or ball holder 240 is mounted in cavity 207 behinda wall 242. Wall 242 separates a part of bottom portion 208B and 208Cbelow ball holder 240. Similarly, wall 243 separates another part ofbottom portion 208B and 208C.

Prize balls 250 are stored in holder 240 in an individually controlledmanner so that individual balls can be selectively removed from the ballholder. This allows particular balls with particular symbols or valuesto be individually manipulated and displayed when desired. This may beaccomplished in different ways. In one embodiment, ball holder 240comprises a carousel 245 having chambers 262 (see FIG. 7) that holdprize balls 250. Prize balls 250 have an indicia 251 on the ball thatindicates a game outcome or prize.

A display object positioning apparatus or mechanism 270 moves displayobject 222. Referring to FIG. 5, display object positioning apparatus ormechanism 270 comprises a stepper motor 282 for rotating a turntable272. Turntable 272 includes a stationary base 274 and a rotatingplatform disc 276. A wall 277 (FIG. 3) is attached to disc 276 andextends upwardly from disc 276. Display object 222 is attached torotating disc 276 in front of wall 277. It is noted that display object222 occupies the front portion of disc 276 while the back portion ofdisc 276 is empty. Base 274 and disc 276 can be made from metal orplastic materials.

Idle rollers 278 and one or more driven rollers 280 are mounted betweenstationary base 274 and rotating disc 276. The rollers allow disc 276 torotate relative to base 274. Stepper motor 282 is connected to drivenroller 280 through a shaft 283. Stepper motor 282 is in communicationwith controller 176. Thus, controller 176 can control the rotaryposition of display object 222.

Turning now to FIG. 6, bonus game display 200 comprises a controller 176that is adapted to control the operation of gaming device 100.Controller 176 may be one or more computers or processor boards. Forexample, in the presently implemented embodiment, controller 176comprises a bonus controller and stepper motor controller, which may bemanufactured by Progressive Solutions in Carmichael, Calif., a coremodule by Z-World in Davis, Calif., and a sound board by Cleverdevicesin Syosset, N.Y. Other, equally suitable devices may be purchased fromother manufacturers. It is recognized that controller 176 may be asingle processor or processor board. Furthermore, it is also recognizedthat controller 176 and controller 182 may be combined in a singleprocessor or processor board.

Controller 176 is adapted to detect when a bonus activating event occursin game apparatus 120. This may be accomplished by primary gameapparatus controller 182 transmitting a signal to bonus game controller176 that a bonus event has occurred. For example, controller 182 maydetermine the outcome of each game and when a bonus-activating outcomeoccurs, it transmits a signal to controller 176. Alternatively,controller 176 may periodically interrogate controller 182. In anotherembodiment, one or more sensors may be provided for determining if abonus activating event has occurred. For example, sensors 184-186 maysense the positions of reels 122-124. When reels 122-124 are in a bonusactivating position, controller 176 would sense this position and begina bonus sequence (described below). Sensors may also be providedexternal to gaming device 100 to detect external bonus-activatingevents.

Controller 182 may also transmit a variety of information to controller176. For example, controller 182 may signal when coins or currency havebeen inserted, when a game starts, when an error has occurred, and whena sensor detects tampering.

When controller 176 detects a bonus-activating event, it may begin abonus sequence by activating display 110. Display 110 may comprise manydifferent kinds of display devices, such as video screens, lights, lightemitting diodes, etc. Display 110 may comprise its own controller thatis adapted to generate a variety of displays.

Display 110 may indicate that a player has qualified for a bonus roundand prompt the player to perform an action. In an embodiment, the playeris prompted to activate the bonus sequence by pressing input device 90.Input device 90 may be a simple button, a keyboard, or a touch screendisplay. In the embodiment in which the player must accumulate a numberof bonus symbols to qualify for a bonus, display 110 may indicate thenumber of symbols the player has received.

When controller 176 detects input device 90 being activated, thecontroller would activate jumbled ball display 210. Alternatively, thefan 214 may begin automatically to agitate display balls 211 and inputdevice 90 may be used to initiate the display sequence. In anotherembodiment, controller 176 may wait a predetermined time period for theplayer to activate input device 90. If the player does not activateinput device 90 in that time period, controller 176 would automaticallyactivate jumbled ball display 210 and initiate the display sequence. Inyet another embodiment, controller 176 automatically initiates thedisplay sequence in a predetermined time period, independent from inputdevice 90, and input device 90 is only used to activate the jumbled balldisplay 210. Of course, no input device may be used and controller 176may automatically activate and begin the display sequence.

Controller 176 next activates display object positioning mechanism 270.Positioning mechanism 270 is adapted to move display object 222 from aposition in which display object 222 is viewable to a position in whichdisplay object 222 is hidden from the view of the player. Positioningmechanism 270 may utilize a large variety of devices to achieve itspurpose. In one embodiment, display object 222 is initially viewable bythe game player as shown in FIG. 3. In FIG. 3, display holder 229 isempty. In other words, display holder 229 does not initially hold aprize ball 250.

Controller 176 instructs stepper motor 282 to move turntable 272 suchthat display object 222 rotates behind walls 232 and 234 as shown inFIG. 4. In this position, display object 222 is hidden from view of theplayer by walls 232, 234 and 277. At the same time that display object222 is being rotated, lights 284 are turned off. Lights 284 are used toilluminate display object 222. When lights 284 are turned off, theillusion of the display object 222 disappearing is enhanced.

After a predetermined period of time, controller 176 instructs steppermotor 282 to move turntable 272 such that display object 222 moves backinto view of the game player or reappears from behind walls 232 and 234as shown in FIG. 3. Display object positioning mechanism 270 thereforeprovides the illusion to the player that the display object hasdisappeared and then reappeared.

The angular position of rotating disc 276 can be monitored using asensor 285. Sensor 285 may use a variety of sensors such as infraredsource and detector or may comprise portions with different reflectivecharacteristics, such as physical holes or gaps or absorbent paintlines. Alternatively, an optical flag configuration similar to thatdescribed in U.S. Pat. No. 4,911,449, issued to Bertram, may be used.

While a rotating turntable was used to hide the display object, othermechanisms can be used. For example, display object 222 could be movedlinearly behind a door or could be lowered below a trap door in order tobe hidden. Display object 222 could also be hidden behind a curtain thatis lowered. Mirrors or holograms could also be used to hide displayobject 222.

To display a prize ball, controller 176 performs a routine to determinewhich ball will be displayed. This may be performed by a number ofmethods that are well known in the art. For example, prize balls 250 maybe sequentially displayed or displayed based on external events, such ascertain bonus activating events.

In one embodiment, however, prize balls 250 are randomly selected.Controller 176 generates a random number and then compares the randomnumber to a pay table similar to that described for game apparatus 120or as described in U.S. Pat. No. 5,823,874, issued to Adams. A simplepay table may appear as follows: TABLE 1 Random Prize Ball Amount NumberNumber Paid 0.00 to 0.50 1 $1.00 0.51 to 0.75 2 $5.00 0.76 to 0.95 3 ×20.96 to 1.00 4 $1,000.00

For example, if the random number generator produced 0.65, prize ballnumber 2 would be displayed and $5.00 would be awarded to the player. Ifthe random number generator produced 0.80, prize ball number 3 would bedisplayed. Prize ball number 3 is a multiplier ball that multiplies someamount produced by game apparatus 120. Gaming apparatus 120, forinstance, may award $20 and the multiplier ball would multiply this bytwo, awarding the player $40.

This embodiment is not necessarily limited to the example pay tableshown. A greater number of prize balls may be used and, as will bediscussed below, a combination of prize balls may be displayed.Furthermore, different kinds of prizes, besides monetary prizes, may beawarded. For example, the prizes may be goods, services, or additionalgames. The goods and services may be awarded in the form of physicalobjects, tickets, vouchers, coupons, etc. Additional games may bepresented in the form of tickets, such as scratch off lottery tickets.In the embodiments in which tickets, vouchers, and coupons are used, theobjects are dispensed using an internally or externally mounteddispenser 111. Such dispensers are well known in the art.

Once controller 176 determines the prize ball to be displayed and theprize to be awarded, the controller activates a positioning mechanism177. Positioning mechanism 177 is adapted to position a selected prizeball 250 (that is separate from display balls 211) so that it can bedisplayed. Positioning mechanism 177 may utilize a large variety ofdevices to achieve its purpose. In one embodiment, all of the prizeballs are held in prize object or ball holder 240. Ball holder 240comprises a carousel 245. Carousel 245 may be made from a variety ofmaterials, such as plastics, metals, or composites. In one embodiment,Carousel 245 is cast high-density urethane foam that is machined toobtain a precise shape. In one embodiment, carousel 245 is injectionmolded plastic.

Prize balls 250 preferably have a similar appearance to display balls211. This creates the illusion that balls displayed in prize objectdisplay 229 originate from container 216. At least one of prize balls250 have a symbol or indicia 251 that is capable of indicating a prizeto be awarded to the player.

Prize balls 250 are stored in carousel 245 in an individually controlledmanner so that individual balls can be selectively removed from the ballholder. This allows particular balls with particular symbols or valuesto be individually manipulated and displayed when desired. This may beaccomplished in different ways. In one embodiment, carousel 245comprises a chamber 262 for each prize ball stored. A display mechanism248 is provided for removing ball 250 stored in chamber 262, displayingthe ball, and replacing it in the chamber.

In one embodiment, carousel 245 is cylindrical as illustrated in FIG. 7.Chambers 262 are positioned outward from a central axis 259, near theperiphery of the carousel. Thus, chambers 262 may be positioned byrotating carousel 245 around its central axis 259.

Returning to FIG. 6, positioning mechanism 177 comprises a stepper motor160 for rotating carousel 245. Wheel 174 is rigidly attached to carousel245 and sensor 183 are provided for determining the angular position ofthe carousel. Thus, controller 176 can position a ball 250 in carousel245 where it can be removed and replaced by rotating the carousel andmonitoring its angular position. The angular position of each prize ball250 is stored in memory in controller 176. Sensor 183 may be an infraredsource and detector and the periphery of wheel 174 may comprise portionswith different reflective characteristics, such as physical holes orgaps or absorbent paint lines. Alternatively, an optical flagconfiguration similar to that described in U.S. Pat. No. 4,911,449,issued to Bertram, may be used.

In an embodiment, display mechanism 248 comprises a fan 254, tubes 231,232 and prize object display 229. Fan 254 is in communication withcontroller 176. Fan 254 can be a DC brushless fan motor model numberBG0703-B044-000 available from Minebea Co., Ltd. of Tokyo, Japan.

Referring now to FIG. 8, each chamber 162 has a lower opening 132 thatis large enough for prize ball 250 to pass through. An upper opening 134is smaller in diameter than prize ball 250 such that prize ball 250cannot fit through upper opening 134. Upper opening 134 is communicatedwith fan 254. A plate 168 is provided on the lower surface of carousel245 for preventing prize balls 250 from falling out of chambers 162. Ahole 167 is provided in one portion of plate 168 for allowing ball 250to pass through the plate. A gate 166 blocks ball 250 until it is openedby an actuator 164. Gate 166 may cover the entire hole 167 or just aportion of it and it may be operated in a sliding or hinged manner.Actuator 164 may be an electrical solenoid actuator. Tube 232 is locatedadjacent to gate 166.

Referring to FIGS. 2, 6 and 8, in normal operation, after controller 176has determined which ball is to be displayed, the controller rotatescarousel 245 until the desired prize ball 250 is positioned next toplate hole 167. At the appropriate time, controller 176 activatesactuator 164 to open gate 166 and turns on fan 254. The air stream fromfan 254 moves prize ball 250 through hole 167, tubes 231 and 232 andinto prize object display 229. Prize object display 229 is shown as ahand in FIG. 2, that is holding prize ball 250. Other types of displayscan be used. For example, display 229 could be a chamber with atransparent or partially transparent wall that allows the player to seeprize ball 250. In one embodiment, display 229 has fingers that appearto grasp and hold prize ball 250. Sensors 170 and/or 171 may be used toverify that prize ball 250 has fallen into display 229. If sensors 170and/or 171 do not detect ball 250 in its proper position, controller 176may enter an error mode. After the prize ball 250 is positioned indisplay 229, lights 284 are preferably turned back on in order tohighlight the reappearance of the display object 222 now showing a prizethat can be awarded.

If the ball is detected in its proper position, controller 176 may causedisplay 110 to display the prize, if any, that the player has won. Othereffects may also be presented, such as pre-recorded sound from speakers.If the actual prize is money, the amount of the prize may be added tothe player's credit meter or the prize may be dispensed from dispenser111 or coin dispenser 127.

After ball 250 has been displayed long enough, controller 176 reversesthe operation of fan 254 by reversing the polarity of current suppliedto the fan motor. In this manner, fan 254 operates as a vacuum and pullson prize ball 250. Prize ball 250 is therefore sucked from display 229through tubes 231, 231, hole 167 and back into chamber 162. Gate 164 isthen closed. Sensor 171 may be used to verify that ball 250 has returnedto chamber 162. If the ball is not detected in its proper position,controller 176 may enter an error mode and an attendant is called.

Components of the present invention may be arranged alternatively sothat display 229 is located above or below carousel 245 such thatgravity can be used to move ball 250 in one direction.

A power failure or power surge could cause actuator 164 to malfunctionand improperly open gate 166 while bonus game display 200 is idle. Thiscould cause prize ball 250 to roll out of chamber 162 into display 229,thereby giving a false indication that the player had won a prize. Inorder to prevent this, at least one chamber 162 does not have a prizeball 250 (see FIG. 7). This empty chamber is positioned over hole 167whenever display 200 is idle.

Of course, other methods for moving display object 222 and prize balls250 may be provided. For example, in certain embodiments, prize objectholder 240 could be mounted to display object 222 and rotated along withdisplay object 222 into a hidden position.

In another embodiment, a plurality of prize balls 250 could besimultaneously displayed. To accomplish this, plate 168 may havemultiple holes 167 (not shown), each with its own gate 166 and actuator164, for supplying balls to multiple tubes 231, 232 and display holders229.

With multiple balls being displayed, it is possible to use combinationsof balls to indicate various bonus outcomes. It is also possible toreplace the primary display of a gaming device with bonus game display200. In other words, game apparatus 120 may be entirely replaced withbonus game display device 200

Referring now to FIG. 9, a flowchart of a game play 320 using gamingdevice 100 is shown. At step 322, a player preferably initiates gameplay 320 by placing a wager on the gaming device 120. The wager may bein form of cash or credit from actual domestic or foreign currency,vouchers, coupons, tickets, electronic cards, and other sources or formsof wagers known in the art. Once the player initiates game play 320, theplayer may play a base game on the gaming apparatus at step 324. At step326, the controller (not shown) detects the occurrence of abonus-activating event. If the controller does not detect abonus-activating event, then the controller notifies the player of thegame outcome from the base game at step 328. The player may place awager again and repeat steps 322 and 324 to continue playing a game onthe gaming apparatus.

If the controller detects a bonus-activating event, the controllercauses the jumbling of the display balls at step 330. The controllerthen displays the display object 222 at step 332. Next, the controllerhides the display object 222 at step 334. After a pre-determined periodof time, the controller causes the display object to reappear at step335. The controller then randomly selects a prize ball 250 and moves itto the prize display 229 at step 336

Any prizes are awarded at step 338. Prize balls 250 are moved fromdisplay 229 back to the prize holder at step 340. The steps shown in theflowchart do not necessarily imply that the steps have to take place ina particular order. The order of steps may be varied; some steps may beeliminated; and, some steps may be replaced with other steps. Suchvariations still fall within the scope of the invention.

In an embodiment of the invention, display object 222 can remainstationary. In this case, positioning mechanism 270 and turntable 272can be omitted. If display object 222 is stationary, a blank displayball with no indicia would be stored in carousel 245. After the bonusgame has been activated, the blank display ball would be shown to theplayer. The blank display ball would then disappear using displaymechanism 248 and a prize ball showing a prize indicia 251 wouldreappear in hand 229. Preferably, light 248 is turned off during theexchange of balls to further enhance the illusion of the ballsdisappearing and then reappearing.

In another embodiment of the invention, only a portion of display object222 can be moved. For example, only arm 228 could be moved. Arm 228could be rotated or moved to a hidden position where a display ballwould be exchanged for a prize ball. Arm 228 would then reappear holdinga prize ball displaying a prize to be awarded.

It can thus be seen that the embodiments can solve one or more problemsassociated with the prior art or provide advantages over prior artdevices. One embodiment of the present invention provides a gamingdevice that is attractive and entertaining and provides the illusionthat a character disappears and then reappears with a prize award.

First Alternative Bonus Game Display Using a Race Car Theme

Referring to FIGS. 10-15, a gaming device 400 is shown. Gaming device400 includes gaming apparatus 120 and bonus game display device 402.Bonus game display device 402 is adapted to show a display object to aplayer, hide the display object and cause the display object to reappearwith a prize object such as a prize car. Game apparatus 120 operates thesame as previously described in conjunction with FIGS. 1-8.

Bonus game display device 402 can have a housing 203. A front cover orpanel 204 has a left panel 204A, a right panel 204B and side covers 205and 206 that can cover housing 203. A game player would view bonus gamedisplay 402 through a window 404 in front panel 204. As shown in FIG.10, window 404 can have attractive graphics mounted thereon. Forexample, a race track theme can be shown. Window 404 has one or moretransparent areas. Housing 203 can have a cavity 207, a bottom surface208 and a top surface 209. Prize display 420 can be mounted withincavity 207.

Prize display 420 comprises a display object 422, a plurality of prizeobjects 450, a positioning mechanism 430 and a prize object holder 440

Display object 422 can be a wide variety of objects selected toentertain and amuse a game player. In FIGS. 10 and 11, display object422 is shown as a car. Alternatively, display object 422 could be ananimal or airplane. Display object 422 can be mounted to prize objectholder 440.

Several prize objects 450 are also mounted to prize object holder 440.The prize objects 450 are shown as cars. Prize objects 450 and displayobject 422 are stored in holder 440 in an individually controlled mannerso that individual cars can be selectively shown to a game player. Thisallows particular cars with particular symbols or values to beindividually manipulated and displayed when desired. This may beaccomplished in different ways. In one embodiment, prize holder 440comprises a carousel 445 with attached display objects 422 and prizeobjects 450. Prize objects 450 have an indicia 451 on the car thatindicates a game outcome or prize.

A pair of rectangular spaced apart tracks 487 are mounted to front cover204. A slot 488 runs between tracks 487. Tracks 487 can appear tosimulate a car race track. While in FIG. 13, the carousel 445 andcarriage 460 are shown for clarity, it is understood that in realityonly tracks 487 and slot 488 would be visible. The rest of bonus gamedisplay 402 would be hidden behind front panel 204 and the graphics inwindow 404.

A positioning apparatus or mechanism 430 moves carousel 445 and acarriage 460. Referring to FIGS. 11 and 13, a carriage 460 is shownmounted in cavity 207. Carriage 460 has eight-L or U shaped rails 461,462, 463, 464, 465, 466, 467 and 468. Carriage 460 has a pair ofthreaded rods 470 and 471. Wheels 472 are mounted to the ends tothreaded rods 470 and 471. Wheels 472 rest in and are contained by rails461-468. Wheels 472 allow carriage 460 to move on rails 461-468 towardand away from front panel 204.

Referring to FIG. 13, positioning apparatus or mechanism 430 furtherincludes a stepper motor 446 that is attached to carousel 445 forrotating carousel 445. A shaft 447 connects stepper motor 446 tocarousel 445. Stepper motor 446 is attached to arm 480 at end 481. Arm480 also has an end 482. End 482 is connected to beam 483. Beam 483 hasone end connected to threaded block 484 and another end connected tothreaded block 485. Threaded blocks 484 and 485 are screwed ontothreaded rods 470 and 471, respectively.

Positioning apparatus or mechanism 430 further includes a linearactuator 490 that is attached to a cross-member 486 by a shaft 491.Cross-member 486 is further attached to beam 483. Cross-member 486 isnot attached to any other part other than beam 483. Shaft 491 and beam483 are preferably perpendicular to each other. Linear actuator 490 isadapted to move carriage 460 toward and away from front panel 204.Carriage 460 can be made from metal or plastic materials.

Positioning apparatus or mechanism 430 further includes a pair ofstepper motors 492 that are attached to threaded rods 470 and 471.Stepper motor 492 is shown only attached to threaded rod 470 in FIGS. 11and 13. Threaded rod 470 preferably extends through one of wheels 472 inorder to connect with stepper motor 492. Stepper motors 492 rotatethreaded rods 470 and 471 which moves threaded blocks 484 and 485 suchthat carousel 445 moves across window 404.

Turning now to FIG. 12, bonus game display 402 comprises a controller176 that is adapted to control the operation of the display. Controller176 may be one or more computers or processor boards. For example, inthe presently implemented embodiment, controller 176 comprises a bonuscontroller and stepper motor controller, which may be manufactured byProgressive Solutions in Carmichael, Calif., a core module by Z-World inDavis, Calif., and a sound board by Cleverdevices in Syosset, N.Y.Other, equally suitable devices may be purchased from othermanufacturers. It is recognized that controller 176 may be a singleprocessor or processor board. Furthermore, it is also recognized thatcontroller 176 and controller 182 may be combined in a single processoror processor board.

Controller 176 is adapted to detect when a bonus activating event occursin game apparatus 120. This may be accomplished by game apparatuscontroller 182 transmitting a signal to controller 176 that a bonusevent has occurred. For example, controller 182 may determine theoutcome of each game and when a bonus-activating outcome occurs, ittransmits a signal to controller 176. Alternatively, controller 176 mayperiodically interrogate controller 182. In another embodiment, one ormore sensors may be provided for determining if a bonus activating eventhas occurred. For example, sensors 184-186 may sense the positions ofreels 122-124. When reels 122-124 are in a bonus activating position,controller 176 would sense this position and begin a bonus sequence(described below). Sensors may also be provided external to gamingdevice 400 to detect external bonus-activating events.

Controller 182 may also transmit a variety of information to controller176. For example, controller 182 may signal when coins or currency havebeen inserted, when a game starts, when an error has occurred, and whena sensor detects tampering.

When controller 176 detects a bonus-activating event, it may begin abonus sequence by activating display 110. Display 110 may comprise manydifferent kinds of display devices, such as video screens, lights, lightemitting diodes, etc. Display 110 may comprise its own controller thatis adapted to generate a variety of displays.

Display 110 may indicate that a player has qualified for a bonus roundand prompt the player to perform an action. In an embodiment, the playeris prompted to activate the bonus sequence by pressing input device 90.Input device 90 may be a simple button, a keyboard, or a touch screendisplay. In the embodiment in which the player must accumulate a numberof bonus symbols to qualify for a bonus, display 110 may indicate thenumber of symbols the player has received.

When controller 176 detects input device 90 being activated, thecontroller would activate positioning mechanism 430. Positioningmechanism 430 is adapted to move display object or car 422 from aposition in which the display object is viewable to a position in whichthe display object is hidden from the view of the player. In oneembodiment, display object 422 is initially hidden behind panel 204 asshown in FIG. 11. Display object 422 does not have any indicia 451. Asensor 183 (FIG. 12) can be used to determine that display object 422(FIG. 11) is in the proper position. Turning to FIG. 12, wheel 174,rigidly attached to carousel 445, and sensor 183, are provided fordetermining the angular position of the carousel. Thus, controller 176can display object 422 in the proper position. The angular position ofthe display object and prize objects are stored in memory in controller176. Sensor 183 may be an infrared source and detector and the peripheryof wheel 174 may comprise portions with different reflectivecharacteristics, such as physical holes or gaps or absorbent paintlines.

As seen in FIG. 13, carriage 460 is initially located at a frontposition 495. Referring to FIGS. 11 and 12, controller 176 instructsstepper motors 492 to rotate threaded rods 470 and 471 in order to movecarousel 445 across window 404 from behind panel 204A towards side 206.As carousel 445 travels across window 404, display object or car 422moves along tracks 487. Therefore display object 422 appears to betraveling along tracks 487. It is noted that tracks 487 and the graphicsportion of window 404 hides carousel 445 as it moves.

After a predetermined period of time, display object 422 moves behindpanel 204B such that display object 422 is at least partially hiddenfrom view of the player.

The position of carousel 445 along threaded rods 470 and 471 can bemonitored using a sensor 171 (FIG. 12) that is in communication withcontroller 176. Sensor 171 can be a wide variety of sensors.

In order to fully hide display object 422 from view of the player,controller 176 instructs linear actuator 490 to move carriage 460 awayfrom front panel 204 (best viewed in FIG. 13). Carriage 460 is movedfrom front position 495 to back position 496. Linear actuator 490 pullson cross member 486 causing carriage 460 to rotate on wheels 472 awayfrom front panel 204. Once carousel 445 has moved back from front panel204, the display object 422 can no longer be seen at the side of panel204B (FIG. 11). Positioning mechanism 430 therefore provides theillusion to the player that the display object or car has disappeared.

The position of carriage 460 can be monitored using a sensor 170 (FIG.12) that is in communication with controller 176. Sensor 170 can be awide variety of sensors.

While a linear actuator was used to move the carriage, other mechanismscan be used. For example, the carriage could be moved by a rotaryactuator and threaded rod. Similarly, a belt and pulley or motor andgears could also be used.

While a stepper motor was used to move the carousel, other mechanismscan be used. For example, the carousel could be moved by a linearactuator. Similarly, a belt and pulley or motor and gears could also beused.

To display a prize object or car 450 (FIG. 14), controller 176 (FIG. 12)performs a routine to determine which object will be displayed. This maybe performed by a number of methods that are well known in the art. Forexample, prize objects 450 may be sequentially displayed or displayedbased on external events, such as certain bonus activating events mayalways cause the same prize car to be displayed.

In one embodiment, however, prize objects 450 are randomly selected.Controller 176 generates a random number and then compares the randomnumber to a pay table similar to that described for game apparatus 120or as described in U.S. Pat. No. 5,823,874, issued to Adams.

A simple pay table may appear as follows: TABLE 1 Random Prize ObjectAmount Number Number Paid 0.00 to 0.50 1 $1.00 0.51 to 0.75 2 $5.00 0.76to 0.95 3 ×2 0.96 to 1.00 4 $1,000.00

For example, if the random number generator produced 0.65, prize objector car number 2 would be displayed and $5.00 would be awarded to theplayer. If the random number generator produced 0.80, prize object orcar number 3 would be displayed. Prize object number 3 is a multiplierball that multiplies some amount produced by game apparatus 120. Gamingapparatus 120, for instance, may award $20 and the multiplier wouldmultiply this by two, awarding the player $40.

This embodiment is not necessarily limited to the example pay tableshown. A greater number of prize objects or cars may be used. Acombination of prize cars may be displayed. Furthermore, different kindsof prizes, besides monetary prizes, may be awarded. For example, theprizes may be goods, services, or additional games. The goods andservices may be awarded in the form of physical objects, tickets,vouchers, coupons, etc. Additional games may be presented in the form oftickets, such as scratch off lottery tickets. In the embodiments inwhich tickets, vouchers, and coupons are used, the objects are dispensedusing an internally or externally mounted dispenser 111. Such dispensersare well known in the art.

With continued reference to FIG. 12, once controller 176 determines theprize object to be displayed and the prize to be awarded, the controlleragain activates positioning mechanism 430. Positioning mechanism 430 isadapted to position a selected prize object 450 (FIG. 14) so that it canbe displayed. Positioning mechanism 430 may utilize a large variety ofdevices to achieve its purpose. In an embodiment, all of the prizeobjects are held in carousel 445. Carousel 445 may be made from avariety of materials, such as plastics, metals, or composites. In oneembodiment, Carousel 445 is cast high-density urethane foam that ismachined to obtain a precise shape. In one embodiment, Carousel 445 isinjection molded plastic.

Referring to FIG. 14, prize objects 450 preferably have a similarappearance to display objects 422. At least one of prize objects 450have a symbol or indicia 451 that is capable of indicating a prize to beawarded to the player.

Prize objects 450 are stored in carousel 445 in an individuallycontrolled manner so that individual cars can be selectively removedfrom the carousel. This allows particular cars with particular symbolsor values to be individually manipulated and displayed when desired. Inone embodiment, carousel 445 is cylindrical as illustrated in FIGS. 14and 15. Thus, prize objects 450 may be positioned by rotating carousel445 around its central axis 447.

As seen in FIG. 15, several V-shaped troughs 442 are positioned outwardfrom a central axis 447, around the periphery 443 of the carousel.Troughs 442 are separated by peaks 444. Posts 453 connect the periphery443 to objects 422 and 450. Posts 453 hold the object above the surfaceof the periphery 433 and in troughs 442. The post 453 travels in slot488 as the object moves across tracks 487. Therefore posts 453 holdobjects 422 and 450 above tracks 487 as the carousel is moved. It isnoted that tracks 487 are positioned such that they match the profile ofV-shaped troughs 442. When carousel 445 moves, the tracks 487 arepositioned just in front of V-shaped troughs 442.

Referring to FIGS. 12-14, after controller 176 has determined whichprize object 450 is to be displayed, the controller rotates carousel 445using stepper motor 446 until the desired prize object 450 is inposition such that it can be re-displayed on tracks 487 (see FIG. 11).Again, wheel 174 and sensor 183 (FIG. 12) are used to confirm that thedesired prize object has been selected.

Controller 176 instructs linear actuator 490 to move carriage 460 towardfront panel 204. Linear actuator 490 pushes on cross member 486 causingcarriage 460 to rotate on wheels 472 toward from front panel 204. Oncecarousel 445 has moved back to front position 495, positioning mechanism430 moves carousel 445 using stepper motors 492 back across window 404(FIG. 11) from front panel 204B towards front panel 204A. In thismanner, the selected prize object 450 appears to be traveling on tracks487. Positioning mechanism 430 therefore provides the illusion to theplayer that the car has reappeared.

Prize object 450 has an indicia 451 (FIG. 14) thereon that can indicatethe outcome of the game and a prize to be awarded. Controller 176 maycause display 110 (FIG. 10) to display the prize, if any, that theplayer has won. Other effects may also be presented, such aspre-recorded sound from speakers. If the actual prize is money, theamount of the prize may be added to the player's credit meter or theprize may be dispensed from dispenser 111 or coin dispenser 127 (FIG.10).

Tuning now to FIG. 11, prize object 450 may be continuously moved ontracks 487 or can be stopped on tracks 487 for a period time toentertain the player. Display object 422 or prize object 450 can be alsobe moved backwards or can be moved in any combination of forward andbackward motion.

After prize object 450 has gone behind front panel 204A, controller 176instructs linear actuator 490 to move carriage 460 away from panel 204.Carriage 460 moves from front position 495 to back position 496 (FIG.13). Linear actuator 490 moves carriage 460 to the back position 496.Once carousel 445 has moved back to back position 496, carousel 445 isrotated such that display object 422 is in proper position to bere-displayed during the next bonus game. During periods when the bonusgame is not operational, carriage 460 and carousel 445 are preferablystored at back position 496 behind front panel 204A. The display prizeobjects are therefore hidden when bonus game 402 is not operational.

Of course, prize display 420 can be operated in an attract mode duringperiods when game apparatus 120 is not being used. During the attractmode, prize objects could be made to travel back and forth along tracks487 in order to draw attention to the gaming device.

Referring now to FIG. 16, a flowchart of a game play 520 using gamingdevice 400 is shown. At step 522, a player preferably initiates gameplay 420 by placing a wager on the gaming device 120. The wager may bein form of cash or credit from actual domestic or foreign currency,vouchers, coupons, tickets, electronic cards, and other sources or formsof wagers known in the art. Once the player initiates game play 520, theplayer may play a base game on the gaming apparatus at step 524. At step526, the controller (not shown) detects the occurrence of abonus-activating event. If the controller does not detect abonus-activating event, then the controller notifies the player of thegame outcome from the base game at step 528. The player may place awager again and repeat steps 522 and 524 to continue playing a game onthe gaming apparatus.

If the controller detects a bonus-activating event, the controllercauses the display object or car 422 to move across the display at step530. The controller then moves the object and carousel 445 to a hiddenor back position 496 at step 532. Next, the controller selects a prizeobject 450 to display at step 534. At step 536, carousel 445 is rotatedto place prize object 450 in position for display. The controller thenmoves the carousel 445 causing the prize object to reappear and moveback across the display at step 538.

Any prizes are awarded at step 540. Carousel 445 is rotated to showdisplay object 422 and moved to a hidden position at step 542. The stepsshown in the flowchart do not necessarily imply that the steps have totake place in a particular order. The order of steps may be varied; somesteps may be eliminated; and, some steps may be replaced with othersteps. Such variations still fall within the scope of the invention.

It can thus be seen that the embodiments can solve one or more problemsassociated with the prior art or provide advantages over prior artdevices. One embodiment of the present invention provides a gamingdevice that is attractive and entertaining and provides the illusionthat an object disappears and then reappears with a prize award.

Second Alternative Bonus Game Display Using a Race Car Theme

Referring to FIGS. 17-23, a gaming device 600 is shown. Gaming device600 includes gaming apparatus 120 and bonus game device 602. Bonus gamedevice 602 has a prize display 603. Bonus game display device 602 isadapted to show a display object to a player, hide the display objectand cause the display object to reappear with a prize object such as aprize car. Game apparatus 120 operates the same as previously describedin conjunction with FIGS. 1-8.

Bonus game display device 602 can have a housing 203. Housing 203 has afront cover or panel 204 and side covers 205 and 206 that can coverhousing 203. Front panel 204 is shown partially transparent in FIGS. 18and 19 in order to view the mechanism of prize display 603. A gameplayer would view prize display 603 through a window 604 in front panel204. As shown in FIG. 18, front panel 204 can have attractive graphicsmounted thereon. For example, a movie theme can be shown. Window 404 hasone or more transparent areas. Housing 203 can have a cavity 207, abottom surface 208 and a top surface 209. Prize display 603 can bemounted within cavity 207.

Prize display 603 comprises a prize object 650, a building 610 and apositioning mechanism 630. Prize object 650 can be a wide variety ofobjects selected to entertain and amuse a game player. In FIGS. 18 and19, prize object 650 is shown as a car. Alternatively, the prize objectcould be an animal or airplane. A meter 652 (see FIG. 21) preferably ismounted to prize object 650. Meter 652 can be an array of light emittingdiodes or can be a liquid crystal or plasma display. Meter 652 can beany type of suitable display.

Building 610 can be rigidly mounted within cavity 207. Building 610 hasa clock 612 and doors or louvers 614. Clock 612 can display the currenttime or the hands of clock 612 can be made to spin rapidly during abonus game. Louvers 614 can open and close. Louvers 614 can becontrolled by positioning mechanism 630. Positioning mechanism 630 caninclude a rod 616 that is in turn attached to an arm 618. Rod 616 isattached to louvers 614. Arm 618 is mounted to a linear actuator 620.Linear actuator 620 can open and close louvers 614.

Positioning apparatus or mechanism 630 is further adapted to move prizeobject 650. Referring to FIGS. 18 and 19, a threaded rod 670 is shownmounted in cavity 207. Threaded rod 670 would be supported at each endby a bearing 671. A threaded block 672 is screwed onto threaded rod 670.A post 673 connects prize object 650 to threaded block 672.

Positioning apparatus or mechanism 630 further includes a stepper motor674 that is attached to threaded rod 670. Stepper motor 674 rotatesthreaded rod 670 which moves threaded block 672 such that prize object650 moves across window 604.

While in FIGS. 18 and 19, the positioning mechanism 630 is shown forclarity, it is understood that in reality only building 610 and displayobject 650 would be visible. The rest of display 603 would be hiddenbehind front panel 204 and the graphics in window 604.

Turning now to FIG. 20, bonus game display 602 comprises a controller176 that is adapted to control the operation of the device. Controller176 may be one or more computers or processor boards. For example, inthe presently implemented embodiment, controller 176 comprises a bonuscontroller and stepper motor controller, which may be manufactured byProgressive Solutions in Carmichael, Calif., a core module by Z-World inDavis, Calif., and a sound board by Cleverdevices in Syosset, N.Y.Other, equally suitable devices may be purchased from othermanufacturers. It is recognized that controller 176 may be a singleprocessor or processor board. Furthermore, it is also recognized thatcontroller 176 and controller 182 may be combined in a single processoror processor board.

Controller 176 is adapted to detect when a bonus activating event occursin game apparatus 120. This may be accomplished by game apparatuscontroller 182 transmitting a signal to controller 176 that a bonusevent has occurred. For example, controller 182 may determine theoutcome of each game and when a bonus-activating outcome occurs, ittransmits a signal to controller 176. Alternatively, controller 176 mayperiodically interrogate controller 182. In another embodiment, one ormore sensors may be provided for determining if a bonus activating eventhas occurred. For example, sensors 184-186 may sense the positions ofreels 122-124. When reels 122-124 are in a bonus activating position,controller 176 would sense this position and begin a bonus sequence(described below). Sensors may also be provided external to gamingdevice 600 to detect external bonus-activating events.

Controller 182 may also transmit a variety of information to controller176. For example, controller 182 may signal when coins or currency havebeen inserted, when a game starts, when an error has occurred, and whena sensor detects tampering.

When controller 176 detects a bonus-activating event, it may begin abonus sequence by activating display 110. Display 110 may comprise manydifferent kinds of display devices, such as video screens, lights, lightemitting diodes, etc. Display 110 may comprise its own controller thatis adapted to generate a variety of displays.

Display 110 may indicate that a player has qualified for a bonus roundand prompt the player to perform an action. In one embodiment, theplayer is prompted to activate the bonus sequence by pressing inputdevice 90. Input device 90 may be a simple button, a keyboard, or atouch screen display. In the embodiment in which the player mustaccumulate a number of bonus symbols to qualify for a bonus, display 110may indicate the number of symbols the player has received.

When controller 176 detects input device 90 being activated, thecontroller would activate positioning mechanism 630. Positioningmechanism 630 is adapted to move prize object or car 650 from a positionin which the prize object is viewable to a position in which the prizeobject is hidden and then to cause the prize object to reappear. In oneembodiment, prize object 650 is shown in an initial position 654adjacent to side panel 205 as shown in FIG. 18. Meter 652 is initiallyturned off or blank by controller 176 as shown in FIG. 18. A sensor 170can be used to monitor the position of prize car 650.

Controller 176 instructs stepper motor 674 to rotate threaded rod 670 inorder to move prize car 650 from a starting position 654 to behindbuilding 610. Therefore the prize car appears to be traveling behindbuilding 610. In an embodiment, controller 176 instructs linear actuator620 to open louvers 614 just before the prize car goes behind building610. With the louvers in an open position, the prize car is visiblethrough the louvers inside the building to the game player.

After a predetermined period of time, controller 176 closes louvers 614using linear actuator 620. In this manner, the prize car 650 is nowhidden from the game player. Positioning mechanism 630 thereforeprovides the illusion to the player that the prize object hasdisappeared. A sensor 171 can be used to monitor the position of louvers614.

Controller 176 turns on meter 652 in order to display a prize awardwhile prize object 650 is hidden. After a predetermined period of time,controller 176 opens louvers 614 using linear actuator 620. In thismanner, the prize car 650 with meter 652 turned on now reappears in viewof the game player. Positioning mechanism 630 therefore provides theillusion to the player that the prize object has reappeared displaying aprize or award. A random number generator as previously discussed can beused by controller 176 to select the prize to be displayed on meter 652.

After louvers 614 are opened, controller 176 instructs stepper motor 674to rotate threaded rod 670 in order to move prize car 650 with meter 652displaying a prize from behind building 610 to a final position 656adjacent to side panel 206. Therefore the prize car appears to betraveling from behind building 610 to final position 656 while beingviewable by the game player.

Controller 176 may cause display 110 to display the prize, if any, thatthe player has won. Other effects may also be presented, such aspre-recorded sound from speakers. If the actual prize is money, theamount of the prize may be added to the player's credit meter or theprize may be dispensed from dispenser 111 or coin dispenser 127.

Prize car 650 may be continuously moved forward along rod 670 or mayalso be moved backwards or can be moved in any combination of forwardand backward motion.

After any prizes have been awarded, controller 176 moves prize object orcar 650 back to starting position 654 and turns off meter 652 such thatthe prize object is in proper position to be re-displayed during thenext bonus game.

Prize display 620 can also be operated in attract mode during periodswhen game apparatus 120 is not being used. During the attract mode,prize cars could be made to travel back and forth in order to drawattention to the gaming device.

While a linear actuator was used to move the louvers, other mechanismscan be used. For example, the louvers could be moved by a rotaryactuator and threaded rod. Similarly, a belt and pulley or motor andgears could also be used.

While a stepper motor was used to move the threaded block and prize car,other mechanisms can be used. For example, a linear actuator could beused. Similarly, a belt and pulley or motor and gears could also beused.

Referring to FIG. 22, an alternative prize object 660 is shown. Prizeobject 660 has a spinning reel 662 mounted within object 660. A payline664 indicates the game outcome to the game player. Spinning reel 662replaces meter 652 of FIG. 21. Spinning reel 662 can be any suitablespinning reel as is well known in the art. Spinning reel 662 would be incommunication with and controlled by controller 176.

Referring to FIG. 23, another alternative prize object 680 is shown.Prize object 680 has a moving door 682 that hides a meter 684. Meter 684is similar to meter 652 of FIG. 21. Door 682 is moved by a mechanism(not shown) that would be in communication with controller 176. Meter684 would be in communication with and controlled by controller 176. Inan embodiment, controller 176 turns on meter 684 to show a prize andthen opens door 682 to reveal the prize to the game player.

Turning now to FIG. 24, a flowchart of a game play 720 using gamingdevice 400 is shown. At step 722, a player preferably initiates gameplay 720 by placing a wager on the gaming device 120. The wager may bein form of cash or credit from actual domestic or foreign currency,vouchers, coupons, tickets, electronic cards, and other sources or formsof wagers known in the art. Once the player initiates game play 720, theplayer may play a base game on the gaming apparatus at step 724. At step726, the controller (not shown) detects the occurrence of abonus-activating event. If the controller does not detect abonus-activating event, then the controller notifies the player of thegame outcome from the base game at step 728. The player may place awager again and repeat steps 722 and 724 to continue playing a game onthe gaming apparatus.

If the controller detects a bonus-activating event, the controllerensures that meter 652 is turned off at step 730 and causes the prizeobject 650 to move from the start position 654 toward building 610 atstep 732. The controller then opens louvers 614 at step 734. The prizeobject 650 moves behind building 610 and stops at step 736. Louvers 614are closed at step 738. The prize object 650 is now hidden from view ofthe game player. Next, the controller randomly selects a prize at step740 and displays the prize on meter 652 at step 742. At step 744,louvers 614 are opened allowing prize object 650 and meter 652 to beviewed by the game player. The prize car therefore appears to reappear.The controller then moves the prize object or car to final position 656at step 746.

Any prizes are awarded at step 748. Prize object 650 is moved from finalposition 656 back to start position 654 at step 750 in order to be inproper position for the start of the next bonus game. The steps shown inthe flowchart do not necessarily imply that the steps have to take placein a particular order. The order of steps may be varied; some steps maybe eliminated; and, some steps may be replaced with other steps. Suchvariations still fall within the scope of the invention.

It can thus be seen that the embodiments can solve one or more problemsassociated with the prior art or provide advantages over prior artdevices. One embodiment of the present invention provides a gamingdevice that is attractive and entertaining and provides the illusionthat an object disappears and then reappears with a prize award.

Third Alternative Bonus Game Display Using a Race Car Theme

Referring to FIGS. 25-29, a gaming device 800 is shown. Gaming device800 would include gaming apparatus 120 (shown in FIG. 17) and a bonusgame device 802. Bonus game 802 has a prize display 803. Bonus gamedevice 802 is adapted to show a display object to a player, hide thedisplay object and cause a prize object such as a prize car to reappear.Game apparatus 120 operates the same as previously described inconjunction with FIGS. 1-8.

Bonus game device 802 can have a housing 203. Housing 203 has a frontcover or panel 204 and side covers 205 and 206 that can cover housing203. Front panel 204 is shown partially transparent in order to view themechanism of prize display 803. A game player would view prize display803 through windows 804 and 805 in front panel 204. As shown in FIGS. 25and 26, front panel 204 can have attractive graphics mounted thereon.For example, a movie theme can be shown. Housing 203 can have a cavity207, a bottom surface 208 and a top surface 209. Prize display 803 canbe mounted within cavity 207.

Prize display 803 comprises a display object 822, prize objects 850, abuilding 810 and a positioning mechanism 830. Display object 822 andprize objects 850 can be a wide variety of objects selected to entertainand amuse a game player. In FIGS. 25 and 26, objects 822 and 850 areshown as cars. Alternatively, the prize object could be an animal orairplane. Prize objects 850 can have an indicia 851 mounted thereon.Indicia 851 can indicate a game outcome and can be a variety of indiciasuch as an award amount, a multiplier or a physical prize.

Building 810 can be rigidly mounted within cavity 207 or can be mountedto front panel 204. Building 810 has a clock 812. Clock 812 can displaythe current time or the hands of clock 812 can be made to spin rapidlyduring a bonus game.

Positioning apparatus or mechanism 830 is adapted to move display object822 and prize objects 850. Referring to FIGS. 25, 26 and 27, a threadedrod 870 is shown mounted in cavity 207. Threaded rod 870 would besupported at each end by a bearing (not shown). A threaded block 872 isscrewed onto threaded rod 870. A post 873 connects display 822 tothreaded block 872. Threaded rod 870 is mounted below window 804. A gameplayer looking into window 804 would only see display object or car 822.The rest of mechanism 830 would be hidden from view of the game player.A stepper motor 874 is attached to threaded rod 870. Stepper motor 874rotates threaded rod 870 which moves threaded block 872 such thatdisplay object 822 can be moved across window 804.

Threaded rods 880A, 880B, 880C and 880D are shown mounted in cavity 207.Threaded rods 880A-D would be supported at each end by a bearing (notshown). A threaded block 882 is screwed onto each of threaded rods880A-D. A post 883 connects prize objects or cars 850 to threaded blocks882. Threaded rods 880A-D are mounted below window 805. A game playerlooking into window 805 would only see prize object or car 850. The restof mechanism 830 would be hidden from view of the game player. Steppermotors 884A, 884B, 884C and 884D are attached to threaded rods 880A-D,respectively. Stepper motor 884 rotates one of threaded rods 880A-D inorder to move one of prize objects 850 across window 805.

Turning now to FIG. 28, bonus game 802 comprises a controller 176 thatis adapted to control the operation of the device. Controller 176 may beone or more computers or processor boards. For example, in the presentlyimplemented embodiment, controller 176 comprises a bonus controller andstepper motor controller, which may be manufactured by ProgressiveSolutions in Carmichael, Calif., a core module by Z-World in Davis,Calif., and a sound board by Cleverdevices in Syosset, N.Y. Other,equally suitable devices may be purchased from other manufacturers. Itis recognized that controller 176 may be a single processor or processorboard. Furthermore, it is also recognized that controller 176 andcontroller 182 may be combined in a single processor or processor board.

Controller 176 is adapted to detect when a bonus activating event occursin game apparatus 120. This may be accomplished by game apparatuscontroller 182 transmitting a signal to controller 176 that a bonusevent has occurred. For example, controller 182 may determine theoutcome of each game and when a bonus-activating outcome occurs, ittransmits a signal to controller 176. Alternatively, controller 176 mayperiodically interrogate controller 182. In another embodiment, one ormore sensors may be provided for determining if a bonus activating eventhas occurred. For example, sensors 184-186 may sense the positions ofreels 122-124. When reels 122-124 are in a bonus activating position,controller 176 would sense this position and begin a bonus sequence(described below). Sensors may also be provided external to gamingdevice 800 to detect external bonus-activating events.

Controller 182 may also transmit a variety of information to controller176. For example, controller 182 may signal when coins or currency havebeen inserted, when a game starts, when an error has occurred, and whena sensor detects tampering.

When controller 176 detects a bonus-activating event, it may begin abonus sequence by activating display 110. Display 110 may comprise manydifferent kinds of display devices, such as video screens, lights, lightemitting diodes, etc. Display 110 may comprise its own controller thatis adapted to generate a variety of displays.

Display 110 may indicate that a player has qualified for a bonus roundand prompt the player to perform an action. In one embodiment, theplayer is prompted to activate the bonus sequence by pressing inputdevice 90. Input device 90 may be a simple button, a keyboard, or atouch screen display. In the embodiment in which the player mustaccumulate a number of bonus symbols to qualify for a bonus, display 110may indicate the number of symbols the player has received.

When controller 176 detects input device 90 being activated, thecontroller would activate positioning mechanism 830. Positioningmechanism 830 is adapted to display object or car 822 from a startposition 854 in which the display object is viewable to a position 855in which the display object is hidden and then to reappear as a prizeobject 850 showing a prize to be awarded. In one embodiment, displayobject 822 is shown in an initial position 854 adjacent to side panel205 and prize object 850 is shown in an initial position 856 behindbuilding 810 as shown in FIG. 25. It is noted that display object 822does not have any indicia 851. A sensor 170 can be used to monitor theposition of display object 822.

Controller 176 instructs stepper motor 874 to rotate threaded rod 870 inorder to move display car 822 from the starting position 854 to a hiddenposition 855 behind building 810. Therefore the prize car appears to betraveling behind building 810 and out of view of the game player.

Controller 176 then selects one of prize objects 850 to display. Arandom number generator as previously discussed can be used bycontroller 176 to select the prize object or car to be displayed

With reference to FIG. 27, after a predetermined period of time,controller 176 instructs one of stepper motors 884A-D to rotate one ofthreaded rods 880A-D in order to move the prize object 850 from aninitial position 856 behind building 810 to a final viewable position857. In the example shown, stepper motor 884A is rotated to move prizeobject 850 along rod 880A. Prize object 850 has indicia 851 (FIG. 26)showing a prize award of 50 credits. Therefore the prize object appearsto be reappear in view of the player with a prize award. A sensor 171(FIG. 28) can be used to monitor the position of prize objects 850.

With continued reference to FIG. 28, controller 176 may cause display110 to display the prize, if any, that the player has won. Other effectsmay also be presented, such as pre-recorded sound from speakers. If theactual prize is money, the amount of the prize may be added to theplayer's credit meter or the prize may be dispensed from dispenser 111or coin dispenser 127.

After any prizes have been awarded, controller 176 moves prize object orcar 850 back to position 856 behind building 810 and moves displayobject 822 back to starting position 854 such that the display and prizeobjects are in proper position to be re-displayed during the next bonusgame.

Prize display 803 can also be operated in an attract mode during periodswhen game apparatus 120 is not being used. During the attract mode, theprize cars could be made to travel back and forth in order to drawattention to the gaming device.

While a stepper motor was used to move the threaded block and cars,other mechanisms can be used. For example, a linear actuator could beused. Similarly, a belt and pulley or motor and gears could also beused.

Various alternative prize displays could also be used in bonus game 802.For example, a meter could be mounted to prize objects 850 to show aprize. Another alternative display could use a spinning reel mountedwithin object 850.

Turning now to FIG. 29, a flowchart of a game play 920 using gamingdevice 800 is shown. At step 922, a player preferably initiates gameplay 920 by placing a wager on the gaming device 120. The wager may bein form of cash or credit from actual domestic or foreign currency,vouchers, coupons, tickets, electronic cards, and other sources or formsof wagers known in the art. Once the player initiates game play 920, theplayer may play a base game on the gaming apparatus at step 924. At step926, the controller (not shown) detects the occurrence of abonus-activating event. If the controller does not detect abonus-activating event, then the controller notifies the player of thegame outcome from the base game at step 928. The player may place awager again and repeat steps 922 and 924 to continue playing a game onthe gaming apparatus.

If the controller detects a bonus-activating event, the controllercauses the display object 822 to move from start position 854 at step930. At step 932 display object 822 is moved to hidden position 855behind building 810. Display object 822 is now hidden from view of thegame player. Next, the controller randomly selects a prize object 850 atstep 934. At step 936, the selected prize object is moved from aninitial hidden position 856 to a final position 857 where prize indicia851 is viewable by a game player. Therefore, prize object 850 appears toreappear.

Any prizes are awarded at step 938. Display object 822 and prize objects850 are moved back to starting positions 854 and 856, respectively atstep 940 in order to be in proper position for the start of the nextbonus game. The steps shown in the flowchart do not necessarily implythat the steps have to take place in a particular order. The order ofsteps may be varied; some steps may be eliminated; and, some steps maybe replaced with other steps. Such variations still fall within thescope of the invention.

Fourth Alternative Bonus Game Display Using a Race Car Theme

Referring to FIGS. 30-34, a gaming device 1000 is shown. Gaming device1000 would include gaming apparatus 120 (shown in FIG. 17) and a bonusgame device 1002. Bonus game 1002 has a prize display 1003. Bonus gamedevice 1002 is adapted to show a display object to a player, hide thedisplay object and cause a prize object such as a prize car to reappear.Game apparatus 120 operates the same as previously described inconjunction with FIGS. 1-8.

Bonus game device 1002 can have a housing 203. Housing 203 has a frontcover or panel 204 and side covers 205 and 206 that can cover housing203. Housing 204 has a top 209. Front panel 204 is shown partiallytransparent in order to view the mechanism of prize display 803. A gameplayer would view prize display 1003 through windows 1004 and 1005 infront panel 204. As shown in FIGS. 30 and 31, front panel 204 can haveattractive graphics mounted thereon. For example, a movie theme can beshown. As shown in FIG. 32, housing 203 can have a cavity 207 and abottom surface 208. Prize display 1003 can be mounted within cavity 207.

Prize display 1003 comprises a display object 1022, at least one prizeobject 1050, a building 1010 and a positioning mechanism 1030. Displayobject 1022 and prize object 1050 can be a wide variety of objectsselected to entertain and amuse a game player. In FIGS. 30 and 31,object 1022 and 1050 are shown as cars. Alternatively, the prize objectcould be an animal or airplane. Prize object 1050 is made from atransparent material such as acrylic.

Building 1010 can be rigidly mounted within cavity 207 or can be mountedto front panel 204. Building 1010 has a clock 1012. Clock 1012 candisplay the current time or the hands of clock 1012 can be made to spinrapidly during a bonus game.

Positioning apparatus or mechanism 1030 is adapted to move displayobject 1022 and prize object 1050. Referring to FIG. 32, positioningmechanism 1030 comprises two vertically oriented conveyer beltmechanisms 1060 and 1070. Conveyer belt mechanisms 1060 and 1070 aremounted in cavity 207 at least partially behind building 1010. Conveyerbelt mechanism 1060 includes a conveyor belt 1061 that has an outersurface 1062. Conveyor belt 1061 preferably is made from a transparentmaterial such as acrylic or Mylar. Conveyor belt 1061 can resemble aracetrack or road. In an embodiment, prize object 1050 can be mounted tobelt surface 1062. While one prize object 1050 was shown mounted to beltsurface 1062, more than one prize car can be mounted on the belt.

Conveyor belt 1061 is mounted for rotational movement on a driven roller1063 and an idle roller 1064. A tensioning mechanism (not shown) wouldbe used to force the rollers into frictional engagement with theconveyor belt. Driven roller 1063 is driven by a stepper motor 1065.Stepper motor 1065 can be connected to roller 1063 by a shaft 1066.Stepper motor 1065 rotates conveyor belt 1061 such that prize object1050 can be moved across window 1005. A meter 1080 is mounted under belt1061 between rollers 1063 and 1064. Prize object 1050 is preferablytransparent so that meter 180 can be viewed by a player through belt1061 and prize object 1050.

Conveyer belt mechanism 1070 includes a conveyor belt 1071 that has onouter surface 1072. Conveyor belt 1071 can be any suitable material suchas acrylic or rubber. Conveyor belt 1071 can resemble a race track orroad. In an embodiment, display object 1022 can be mounted to beltsurface 1072. While one display object 1022 was shown mounted to beltsurface 1072, more than one display car can be mounted on the belt.

Conveyor belt 1071 is mounted for rotational movement on a driven roller1073 and an idle roller 1074. A tensioning mechanism (not shown) wouldbe used to force the rollers into frictional engagement with theconveyor belt. Driven roller 1073 is driven by a stepper motor 1075.Stepper motor 1075 can be connected to roller 1073 by a shaft 1076.Stepper motor 1075 rotates conveyor belt 1071 such that display object1022 can be moved across window 1004. A controller 176 is incommunication with meter 1080, stepper motor 1065 and stepper motor1075.

A game player looking into window 1004 would only see display object1022 and belt surface 1072. A game player looking into window 1005 wouldonly see prize object 1050, belt surface 1062 and meter 1080. The restof positioning mechanism 1030 would be hidden from view of the gameplayer.

Turning now to FIG. 33, bonus game 1002 comprises a controller 176 thatis adapted to control the operation of the device. Controller 176 may beone or more computers or processor boards. For example, in the presentlyimplemented embodiment, controller 176 comprises a bonus controller andstepper motor controller, which may be manufactured by ProgressiveSolutions in Carmichael, Calif., a core module by Z-World in Davis,Calif., and a sound board by Cleverdevices in Syosset, N.Y. Other,equally suitable devices may be purchased from other manufacturers. Itis recognized that controller 176 may be a single processor or processorboard. Furthermore, it is also recognized that controller 176 andcontroller 182 may be combined in a single processor or processor board.

Controller 176 is adapted to detect when a bonus activating event occursin game apparatus 120. This may be accomplished by game apparatuscontroller 182 transmitting a signal to controller 176 that a bonusevent has occurred. For example, controller 182 may determine theoutcome of each game and when a bonus-activating outcome occurs, ittransmits a signal to controller 176. Alternatively, controller 176 mayperiodically interrogate controller 182. In another embodiment, one ormore sensors may be provided for determining if a bonus activating eventhas occurred. For example, sensors 184-186 may sense the positions ofreels 122-124. When reels 122-124 are in a bonus activating position,controller 176 would sense this position and begin a bonus sequence(described below). Sensors may also be provided external to gamingdevice 1000 to detect external bonus-activating events.

Controller 182 may also transmit a variety of information to controller176. For example, controller 182 may signal when coins or currency havebeen inserted, when a game starts, when an error has occurred, and whena sensor detects tampering.

When controller 176 detects a bonus-activating event, it may begin abonus sequence by activating display 110. Display 110 may comprise manydifferent kinds of display devices, such as video screens, lights, lightemitting diodes, etc. Display 110 may comprise its own controller thatis adapted to generate a variety of displays.

Display 110 may indicate that a player has qualified for a bonus roundand prompt the player to perform an action. In one embodiment, theplayer is prompted to activate the bonus sequence by pressing inputdevice 90. Input device 90 may be a simple button, a keyboard, or atouch screen display. In the embodiment in which the player mustaccumulate a number of bonus symbols to qualify for a bonus, display 110may indicate the number of symbols the player has received.

When controller 176 detects input device 90 being activated, thecontroller would activate positioning mechanism 1030. Positioningmechanism 1030 is adapted to move display object or car 1022 from ahidden position 1054 to a viewable position 1055 and to move prizeobject or car 1050 from a hidden position 1056 to a viewable position1057 showing a prize to be awarded.

In one embodiment, display object 1022 is initially in a hidden position1054 behind conveyer belt 1070. It is noted that display object 1022does not have any indicia mounted thereon. A sensor 170 can be used tomonitor the position of display object 1022.

Controller 176 instructs stepper motor 1075 to rotate conveyer belt 1070such that display object 1022 moves from behind belt 1070 to a viewableposition 1055 in front of belt 1070 as shown in FIG. 30. Therefore thedisplay car appears to be traveling into window 1004 where it isviewable by the game player.

Stepper motor 1075 continues to rotate conveyer belt 1070 such thatdisplay object 1022 moves behind building 1010 out of view of the playeras shown in FIG. 31. Therefore the car appears to have disappeared. Ifdesired, controller 176 can stop display object 1022 in window 1004 fora period of time.

After display object 1022 has moved into hidden position 1054,controller 176 instructs stepper motor 1065 to rotate conveyer belt1060. This causes prize object 1050 to move from an initial hiddenposition 1056 behind belt 1060 to a viewable position 1057 in front ofbelt 1060 as shown in FIG. 31. Therefore, the prize car appears to betraveling from behind building 1010 into window 1005 where it isviewable by the game player. Therefore, the car appears to havereappeared. Prize object 1050 can be stopped in position 1057 for aperiod of time. A sensor 171 can be used to monitor the position ofprize object 1050.

Next, controller 176 can turn on meter 1080 in order to display a prizeaward 1052 to the player. Meter 1080 is viewable through belt 1060 andprize object 1050. A random number generator as previously discussed canbe used by controller 176 to select the prize to be displayed on meter1080.

Controller 176 may cause display 110 to display the prize, if any, thatthe player has won. Other effects may also be presented, such aspre-recorded sound from speakers. If the actual prize is money, theamount of the prize may be added to the player's credit meter or theprize may be dispensed from dispenser 111 or coin dispenser 127.

After any prizes have been awarded, controller 176 moves prize object orcar 1050 back to position 1056 behind building 1010 and moves displayobject 1022 back to position 1054 behind building 1010 such that thedisplay and prize objects are in proper position to be re-displayedduring the next bonus game.

Prize display 1003 can also be operated in an attract mode duringperiods when game apparatus 120 is not being used. During the attractmode, the cars could be made to move in order to draw attention to thegaming device.

While a conveyer belt was used to move the objects, other mechanisms canbe used. For example, a linear actuator or rotary actuator and threadedrod could be used. Similarly, a motor and gears could also be used.

Various alternative prize displays could also be used in bonus game1002. For example, a meter 1080 could be omitted and several prizeobjects could be mounted to belt 1061. Each of the prize objects wouldhave prize indicia mounted thereon and the controller could select andposition the prize object to indicate a game outcome by moving conveyerbelt 1061.

Turning now to FIG. 34 a flowchart of a game play 1120 using gamingdevice 1000 is shown. At step 1122, a player preferably initiates gameplay 1120 by placing a wager on the gaming device 120. The wager may bein form of cash or credit from actual domestic or foreign currency,vouchers, coupons, tickets, electronic cards, and other sources or formsof wagers known in the art. Once the player initiates game play 1120,the player may play a base game on the gaming apparatus at step 1124. Atstep 1126, the controller (not shown) detects the occurrence of abonus-activating event. If the controller does not detect abonus-activating event, then the controller notifies the player of thegame outcome from the base game at step 1128. The player may place awager again and repeat steps 1122 and 1124 to continue playing a game onthe gaming apparatus.

If the controller detects a bonus-activating event, the controllercauses the display object 1122 to move from hidden position 1054 toviewable position 1055 in window 1004 at step 1130. At step 1132 displayobject 1022 is moved back to hidden position 1054 behind building 1010.Display object 1022 is now hidden from view of the game player. Next,the controller randomly selects a prize at step 1134. At step 1136,prize object 1050 is moved from an initial hidden position 1056 to aviewable position 1057. In this manner prize object 1050 provides anillusion to the game player that it has reappeared.

Meter 1080 displays the randomly selected prize at step 1138. Any prizesare awarded at step 1140. Display object 1022 and prize object 1050 aremoved back to hidden positions 1054 and 1056, respectively at step 1042in order to be in proper position for the start of the next bonus game.The steps shown in the flowchart do not necessarily imply that the stepshave to take place in a particular order. The order of steps may bevaried; some steps may be eliminated; and, some steps may be replacedwith other steps. Such variations still fall within the scope of theinvention.

There are other features and advantages of one or more the variousembodiments. They should be apparent to those skilled in the art basedon the disclosure above.

Although the description above contains many specifications, theseshould not be construed as limiting the scope of the invention but asmerely providing illustrations of some of the present embodiments ofthis invention. This specification above, for instance, makes referenceto bonus games and prizes. However, the present invention is not therebyintended to be limited to providing bonus prizes. Rather it is intendedthat the present invention can, in certain embodiments, be usedindependently as a stand-alone game without necessarily includingbonusing. Thus, the scope of the invention should be determined by theclaims as issued and their legal equivalents rather than by the examplesgiven.

CONCLUSION

Accordingly, the present invention provides a gaming device including atleast one moveable display object and at least one movable prize objectthat may be positioned to provide the illusion to a game player that theobject has disappeared and reappeared with a prize. Gaming devicesaccording to the present invention may provide exciting and attractivegame displays to game players and may provide a number of game playpossibilities for game designers.

Although the description above contains many specifications, theseshould not be construed as limiting the scope of the invention but asmerely providing illustrations of some of present embodiments of thisinvention. Thus, the scope of the invention should be determined by theappended claims and their legal equivalents rather than by the examplesgiven.

1. A gaming device comprising: (A) a game apparatus, the game apparatusbeing adapted to allow a player to play a game; (B) at least one displayobject; (C) a positioning mechanism connected to the display object; (D)a plurality of prize objects, the prize objects being adapted to conveya game outcome; (E) at least one prize object holder, the prize objectholder being adapted to hold the prize object in an individuallycontrollable manner, wherein prize objects in the prize object holderare hidden from the player; (F) a controller in communication with thegame apparatus and the positioning mechanism, the controller beingadapted to control the positioning mechanism in order to show thedisplay object to the player and to hide the display object from theplayer, the controller further being adapted to select at least oneprize object from the prize object holder; and (G) a display holderconnected to the display object and communicated with the prize objectholder, the display holder being adapted to display the selected prizeobject to the player, the controller further being adapted to move theprize object from the prize object holder to the display holder.
 2. Thegaming device of claim 1, wherein the prize object holder is a carouseladapted to hold the prize objects.
 3. The gaming device of claim 1wherein the positioning mechanism is a turntable.
 4. The gaming deviceof claim 1 wherein the positioning mechanism is a trap door.
 5. Thegaming device of claim 1 further comprising a plurality of non-prizeobjects, the non-prize objects providing an illusion to the player thatthe prize objects are one of the non-prize objects.
 6. A gaming methodcomprising, but not necessarily in the order shown: (A) allowing aplayer to place a wager and play a game of chance; (B) determining agame outcome, the game outcome comprising a prize qualifying event; (C)if the game outcome comprises the prize qualifying event: (a) displayingat least one display object to the player; (b) hiding the display objectfrom the player; (c) selecting a prize object from a plurality of prizeobjects in a prize object holder; (d) displaying the prize object to theplayer; and (e) awarding a prize to the player.
 7. The method of claim 6wherein the prize objects are rotated on a carousel.
 8. The method ofclaim 6 wherein the display object and prize objects are rotated on acarousel.
 9. The method of claim 6 wherein the prize objects are rotatedon a conveyor belt.
 10. The method of claim 6, further comprisingilluminating a meter associated with the prize object.
 11. A gamingdevice comprising: (A) gaming means for allowing a player to play agame; (B) display object means for displaying a display object to theplayer; (C) prize object means for displaying a prize object to theplayer and conveying a game outcome; (D) prize object holder means forholding the prize object means; and (E) controller means for causing thedisplay object means to disappear and to cause the prize object means toappear to the player.
 12. The gaming device of claim 11 wherein theprize object holder means is a carousel.
 13. The gaming device of claim11 wherein the prize object holder means is a conveyor belt.
 14. Thegaming device of claim 11 wherein the prize object holder means is athreaded rod.
 15. The gaming device of claim 11 further comprising metermeans mounted to the prize object means.
 16. A gaming device comprising:(A) a game apparatus, the game apparatus being adapted to allow a playerto play a game; (B) at least one display object; (C) a display objectpositioning mechanism connected to the display object; (D) at least oneprize object, the prize object being adapted to convey a game outcome;(E) a prize object positioning mechanism connected to the prize object;(F) a controller in communication with the game apparatus, the displayobject positioning mechanism and the prize object positioning mechanism,the controller being adapted to show the display object to the playerand to hide the display object from the player, the controller furtherbeing adapted to show the prize object to the player.
 17. The gamingdevice of claim 16 further comprising a display holder connected to thedisplay object for displaying the prize object.
 18. The gaming device ofclaim 16 further comprising a meter mounted to the prize object.
 19. Agaming method comprising, but not necessarily in the order shown: (A)allowing a player to place a wager and play a game of chance; (B)determining a game outcome, the game outcome comprising a prizequalifying event, if the game outcome comprises the prize qualifyingevent then; (C) displaying at least one display object to the player;(D) moving the display object such that the display object disappearsfrom view of the player; (E) selecting a prize object; (F) moving theprize object such that the prize object reappears into view of theplayer; and (G) awarding a prize to the player.
 20. The method of claim19 further comprising opening a door on the prize object to reveal agame outcome.
 21. The method of claim 19 further comprising illuminatinga meter on the prize object to reveal a game outcome.